Scrappy games, forged in grease & gears
GOBLINTEK is a one-goblin indie studio — part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.
No big budgets. No fancy offices. Just a lone developer hunched over a keyboard in Saskatchewan, Canada, turning caffeine into code and weird ideas into playable things. We believe the best games feel handmade — a little rough around the edges, but full of heart and soul.
The workshop is open. The boiler is running. Something's always cooking.
Rails / Logistics / Puzzle
Connect nodes. Lay tracks. Deliver loot. A satisfying logistics puzzler where you build rail networks to transport precious cargo across increasingly chaotic maps.
Wishlist on SteamTower Defense / Strategy / RPG
You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.
Coming Soon™Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.
Got the core rail-laying mechanic feeling really good this week. Nodes snap together with a satisfying little jolt and the cargo trains now pathfind correctly even on branching routes. Still wrestling with the UI for switching junctions but it's getting there. Also added screen shake on delivery — it's dumb but it makes it 10x more fun.
PROGRESS: ███████░░░ 70%
Spent the week perfecting the 17-color palette + smoothing shader pipeline. It's a game changer — the art reads as pixel art up close but has this beautiful painterly quality at distance. Wrote up my process and might share a tutorial eventually. Also... accidentally made a train sprite that looks like a caterpillar. Keeping it.
VIBES: ██████████ 100%
Made the hard call to deprioritize Dungeon Bosses for now and focus fully on Rail Hoard. It hurts — the dungeon defense concept is something I'm really passionate about — but shipping a smaller, tighter game first is the smart play. Dungeon Bosses isn't going anywhere. It's just sealed in the vaults until the time is right.
PATIENCE: ███░░░░░░░ 30% (but growing)
It's official — GOBLINTEK exists. After years of "I should really make my own games," the goblin has fired up the workshop. Two projects on the workbench, a pixel art style I'm genuinely proud of, and enough caffeine to power the boilers through winter. Let's see where this goes.
HYPE: ██████████ BOILER CRITICAL
Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.