GOBLINTEK

Scrappy games, forged in grease & gears

See Our Games Dev Log Say Hello
descend

One Goblin.
One Workshop.
Infinite Tinkering.

GOBLINTEK is a one-goblin indie studio — part workshop, part mad science lab. We build games by hand: every gear turned, every pixel placed, every bug squashed with a wrench.

No big budgets. No fancy offices. Just a lone developer hunched over a keyboard in Saskatchewan, Canada, turning caffeine into code and weird ideas into playable things. We believe the best games feel handmade — a little rough around the edges, but full of heart and soul.

The workshop is open. The boiler is running. Something's always cooking.

1 Goblin Engineer
17 Color Palette
2 Projects Forging
Boiler Fuel

Games on the Workbench

🚂 [ blueprints in progress ]
In the Forge

Rail Hoard

Rails / Logistics / Puzzle

Connect nodes. Lay tracks. Deliver loot. A satisfying logistics puzzler where you build rail networks to transport precious cargo across increasingly chaotic maps.

Pixel Art Logistics Puzzle Singleplayer
Wishlist on Steam
🏰 [ deep in the vaults ]
In the Vaults

Dungeon Bosses

Tower Defense / Strategy / RPG

You ARE the bad guys. Build your dungeon, recruit monsters, and defend against waves of pesky "heroes" who keep trying to steal your stuff. Reverse dungeon crawler meets tower defense.

Pixel Art Strategy Defense Dark Humor
Coming Soon™

Dev Log

Notes from the workbench. Progress updates, tinkering reports, and the occasional existential crisis.

Feb 12 2026

🛤️ Tracks are Clickin'

Rail Hoard

Got the core rail-laying mechanic feeling really good this week. Nodes snap together with a satisfying little jolt and the cargo trains now pathfind correctly even on branching routes. Still wrestling with the UI for switching junctions but it's getting there. Also added screen shake on delivery — it's dumb but it makes it 10x more fun.

PROGRESS: ███████░░░ 70%

Jan 28 2026

🎨 Pixel Art Pipeline

Studio

Spent the week perfecting the 17-color palette + smoothing shader pipeline. It's a game changer — the art reads as pixel art up close but has this beautiful painterly quality at distance. Wrote up my process and might share a tutorial eventually. Also... accidentally made a train sprite that looks like a caterpillar. Keeping it.

VIBES: ██████████ 100%

Jan 14 2026

🧠 Scope Check: Reality Wins

Dungeon Bosses

Made the hard call to deprioritize Dungeon Bosses for now and focus fully on Rail Hoard. It hurts — the dungeon defense concept is something I'm really passionate about — but shipping a smaller, tighter game first is the smart play. Dungeon Bosses isn't going anywhere. It's just sealed in the vaults until the time is right.

PATIENCE: ███░░░░░░░ 30% (but growing)

Dec 20 2025

🔥 GOBLINTEK is Born

Studio

It's official — GOBLINTEK exists. After years of "I should really make my own games," the goblin has fired up the workshop. Two projects on the workbench, a pixel art style I'm genuinely proud of, and enough caffeine to power the boilers through winter. Let's see where this goes.

HYPE: ██████████ BOILER CRITICAL

Load Older Dispatches ↓

Get in Touch

Wanna talk games, collabs, or just yell something encouraging into the workshop? The goblin is always tinkering, but we check our messages.

📧 Pigeon Post hello@goblintek.com 🐦 Twitter / X @goblintek 💬 Discord Join the Workshop 🎮 Steam GOBLINTEK